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Real Time Strategy Game

Microsoft Game : Rise Of Nations

Links :
Part 1
Part 2
Part 3
Part 4
Part 5
















   Gameplay focuses heavily on creating a balance between Offense, Defense, and the nations economy based in the city. In each battle, economy is vital to win. It is also notable that if a nation loses all of its cities that nation has lost that battle. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting (pikemen will kill cavalry easier than cannon will). Learning the surrounding terrain of your empire to defend from attack and to flank an enemy army will allow a player to fight more efficiently. Generals can also be created from a fort to aid an army.
Five tactical formations are also available, including the ability to compress or expand the line of battle. When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear. With sufficient skill in creating proper unit distributions in an army and fielding that army, it is possible to defeat a numerically superior enemy in Rise of Nations.

   In a manner similar to chess, slight strategic mistakes early in the game can turn into major tactical problems later on. For example, if a player starts with the nomad setting (where no city is build at startup) it is wise to scout for an area that has resources before building a city, for without resources there is no army and the player will lose.


System Requirement :
OS :  Windows XP/2000/ME/98
Processor : Processor speed of at least 500Mhz or higher.
Memory : 128MB of RAM or higher.
Hard Disk : 800 MB or more free hard disk space
VGA ( Graphics ) :  16 MB 3D video card or higher.
Sound Card  : Audio board with speakers and / or headphones

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